GlotPress

Translation of User Interface + Backoffice: af

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Failed loading font "' + font.name + '". Font corrupted or malformed. Mislukte laai lettertipe "' + font.name + '". Lettertipe beskadig of misvormd. Details

Failed loading font "' + font.name + '". Font corrupted or malformed.

Mislukte laai lettertipe "' + font.name + '". Lettertipe beskadig of misvormd.
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Error while loading font Fout tydens die laai van lettertipe Details

Error while loading font

Fout tydens die laai van lettertipe
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Import Invoer Details

Import

Invoer
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Sort by Sorteer volgens Details

Sort by

Sorteer volgens
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Search by... Soek deur... Details

Search by...

Soek deur...
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Search product Soek produk Details

Search product

Soek produk
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Mobile Texture Size (pixels) Mobiele tekstuurgrootte (pixels) Details

Mobile Texture Size (pixels)

Mobiele tekstuurgrootte (pixels)
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Desktop Texture Size (pixels) Desktop Tekstuur Grootte (pixels) Details

Desktop Texture Size (pixels)

Desktop Tekstuur Grootte (pixels)
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Design texture resolution Ontwerp tekstuur resolusie Details

Design texture resolution

Ontwerp tekstuur resolusie
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When displaying a 2D design on the 3D model, a texture of the design is generated with default values of 1024 for desktop, 1024 for Android mobile devices, and 512 for iPhone devices to ensure good performance. However, this default resolution may result in some designs appearing blurry. If the default display is inadequate, you can specify custom values for the texture. Note: For iPhones, the resolution will always be set to 512 regardless of the value you enter in the 'Mobile Texture Size' field, as exceeding 512 may cause crashes on different iPhone models. We generally recommend not setting values higher than 2048 pixels for desktop and 1024 pixels for mobile. Wanneer 'n 2D-ontwerp op die 3D-model vertoon word, word 'n tekstuur van die ontwerp gegenereer met standaardwaardes van 1024 vir desktop, 1024 vir Android-mobiele toestelle en 512 vir iPhone-toestelle om goeie werkverrigting te verseker. Hierdie standaardresolusie kan egter daartoe lei dat sommige ontwerpe vaag lyk. As die standaardskerm onvoldoende is, kan u persoonlike waardes vir die tekstuur spesifiseer. let wel: Vir iPhones sal die resolusie altyd op 512 gestel word, ongeag die waarde wat u in die 'Mobile Texture Size' -veld invoer, aangesien meer as 512 ineenstortings op verskillende iPhone -modelle kan veroorsaak. Ons beveel gewoonlik aan om nie waardes hoër as 2048 pixels vir rekenaars en 1024 pixels vir mobiele toestelle in te stel nie. Details

When displaying a 2D design on the 3D model, a texture of the design is generated with default values of 1024 for desktop, 1024 for Android mobile devices, and 512 for iPhone devices to ensure good performance. However, this default resolution may result in some designs appearing blurry. If the default display is inadequate, you can specify custom values for the texture. Note: For iPhones, the resolution will always be set to 512 regardless of the value you enter in the 'Mobile Texture Size' field, as exceeding 512 may cause crashes on different iPhone models. We generally recommend not setting values higher than 2048 pixels for desktop and 1024 pixels for mobile.

Wanneer 'n 2D-ontwerp op die 3D-model vertoon word, word 'n tekstuur van die ontwerp gegenereer met standaardwaardes van 1024 vir desktop, 1024 vir Android-mobiele toestelle en 512 vir iPhone-toestelle om goeie werkverrigting te verseker. Hierdie standaardresolusie kan egter daartoe lei dat sommige ontwerpe vaag lyk. As die standaardskerm onvoldoende is, kan u persoonlike waardes vir die tekstuur spesifiseer. let wel: Vir iPhones sal die resolusie altyd op 512 gestel word, ongeag die waarde wat u in die 'Mobile Texture Size' -veld invoer, aangesien meer as 512 ineenstortings op verskillende iPhone -modelle kan veroorsaak. Ons beveel gewoonlik aan om nie waardes hoër as 2048 pixels vir rekenaars en 1024 pixels vir mobiele toestelle in te stel nie.
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Advanced AI Gevorderde AI Details

Advanced AI

Gevorderde AI
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Undefined behavior, main mesh is not supported in VTO Ongedefinieerde gedrag, hoofmaas word nie in VTO ondersteun nie Details

Undefined behavior, main mesh is not supported in VTO

Ongedefinieerde gedrag, hoofmaas word nie in VTO ondersteun nie
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No main mesh found Geen hoofmaas gevind nie Details

No main mesh found

Geen hoofmaas gevind nie
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This option only applies during the upload process, once a texture is uploaded, it will be grayed out. To enable/disable mipmaps, delete the texture, toggle the option, and then re-upload the texture. Hierdie opsie is slegs van toepassing tydens die oplaaiproses, sodra 'n tekstuur opgelaai is, sal dit grys word. Om mipmaps in te skakel/uit te skakel, verwyder die tekstuur, skakel die opsie en laai dan die tekstuur weer op. Details

This option only applies during the upload process, once a texture is uploaded, it will be grayed out. To enable/disable mipmaps, delete the texture, toggle the option, and then re-upload the texture.

Hierdie opsie is slegs van toepassing tydens die oplaaiproses, sodra 'n tekstuur opgelaai is, sal dit grys word. Om mipmaps in te skakel/uit te skakel, verwyder die tekstuur, skakel die opsie en laai dan die tekstuur weer op.
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Attention: It seems that one or more 3D models within your scene are significatally smaller than the reference model. To ensure proper visualization in the virtual try-on, it's essential to resize the specific mesh(es) using your 3D software to match the real measurements of your product and re-upload it. Please refer to our instructions here. Aandag: Dit blyk dat een of meer 3D-modelle binne jou toneel aanduidend kleiner is as die verwysingsmodel. Om behoorlike visualisering in die virtuele poging te verseker, is dit noodsaaklik om die grootte van die spesifieke maas (e) met behulp van u 3D-sagteware te verander om by die werklike metings van u produk te pas en dit weer op te laai. Raadpleeg ons instruksies hier. Details

Attention: It seems that one or more 3D models within your scene are significatally smaller than the reference model. To ensure proper visualization in the virtual try-on, it's essential to resize the specific mesh(es) using your 3D software to match the real measurements of your product and re-upload it. Please refer to our instructions here.

Aandag: Dit blyk dat een of meer 3D-modelle binne jou toneel aanduidend kleiner is as die verwysingsmodel. Om behoorlike visualisering in die virtuele poging te verseker, is dit noodsaaklik om die grootte van die spesifieke maas (e) met behulp van u 3D-sagteware te verander om by die werklike metings van u produk te pas en dit weer op te laai. Raadpleeg ons instruksies hier.
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